

In the beginning you run watever comp you like, make use of Heavy and Vanguard, when they introduce more powerfull foes this both classes become obsolete since overwatching and acting at close range is more dangerous.

Well I'll try to cover basic stuff that comes to my mind. That would be a long writing if done propertly. Glad it has more to do with me learning stuff then attempting to get better rolls, liked the game in this regard more then any recent x-com remake.Ĭan you write out your team comps and lessons learned for insane mode?

Originally posted by oldhasu:I wish i had that statistic! :) A lot. It's mostly about mikalya whittling the boss down with help from gabe's empower, and if you have free time rena can deal a buttload of damage with grenade on the boss as well but otherwise it's just an endurance match, make sure you keep up with the enemies and have healing to offset the roar damage. Sid can tank and spank adds on the other side (bayonet spamming) with mikalya helping out with a snipe here or there if it gets too hotĭon't bother shooting the missile pods as they regenerate. Rena should make spawns a joke with a grenade every turn on her side. Make sure to plant grenades on the floor in anticipation of spawns. Gabe (support) get empower level 3, then chainsaw talents, movement boots, chest that has "potential" on it Sid (vanguard) - invest in leech and higher regen for himself, bayonet cooldown skills, movement boots Rena (scout) - equip boots that reduce grenade cooldown by preferably 3 (epic), invest skillpoint into grenade cooldown reduction and get bloodlust skill for her so she can easily wipe out mobs and heal off of them
#Gears tactics hydra mod
Mikayla (sniper) - equip bloodlust mod so she can heal herself by shooting, movement boots
